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EA thinks their games are too hard

During the DICE Acme in Las Vegas, EA'due south chief creative officer Richard Hilleman spoke about how video games today often are quite hard to learn for new players, Hilleman stated that "Our games are actually still too hard to learn," This was in response to a statement from interviewer Pete Holmes who said that he would adopt that controller layouts and button mappings would stay the same in future installments of established serial and even across franchises.

EA Executive: "Our games are really still too difficult to learn"

Every bit mentioned, during the DICE summit, Richard Hilleman talked nigh how "hard our games are to learn", according to Hilleman "The boilerplate player probably spends two hours to learn how to play the well-nigh basic game,". Which for me sounds similar a lot longer than a normal gamer would spend on learning the controls and the basic gameplay, seeing as most of todays games are pretty similar to each other. Actually 2 hours seems style longer than what a normal gamer would spend on grasping the basic concept and controls of a game.

"And asking for 2 hours of somebody'south fourth dimension, --most of our customers, between their normal family lives... to notice ii contiguous hours to concentrate on learning how to play a video game is a big ask"

Partially I guess he is right, people with jobs and families don't ever accept 2 straight hours to spare, but then again, I highly dubiety that a regular gamer would crave ii whole hours on boilerplate, to grasp the basics of the game. If Hilleman thinks information technology's an issue, well why don't he talk to the studios so they can beginning looking over the tutorials then? And in this day and age where nosotros have games such as Ryse Son of Rome, which essentially is a film with quick-time events, I'm not quite sure how you could possibly call games 'difficult' these day's.

There are of course exceptions, and we take seen a slight increment in the by few years of 'hardcore' games, such every bit Night Souls likewise as smaller rouge-likes, that have started to pop upwardly. If it's a game that'due south actually hard to learn then sure, yous are right, just if it's a run of the mill AAA-title and so it's probably not that difficult to learn. It might be hard to principal , but probably non that hard to larn. All in all I believe that you can't just say 'our games are too hard to learn', and I'll leave yous with this magnificent video.

[youtube http://www.youtube.com/watch?v=7Pyn0eT97KI]

Source: https://wccftech.com/ea-thinks-games-hard/

Posted by: martineznevard.blogspot.com

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